Creating an Animated Fireplace in HTML5

Creating an Animated Fireplace in HTML5

4 28775
HTML5 fire effect

HTML5 fire effect tutorial. New interesting HTML5 tutorial – I will tell you how you can create nice attractive html5 canvas fireplace. Main idea – to draw a live fire at canvas.

Here are our demo and downloadable package:

Live Demo

Ok, download the source files and lets start coding !


Step 1. HTML

Here are html code of our fireplace page

index.html

<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="utf-8" />
<title>HTML5 fire effect | Script Tutorials</title>
<link href="css/main.css" rel="stylesheet" type="text/css" />
<script type="text/javascript" src="js/script.js"></script>
</head>
<body>
<div class="container">
<canvas id="panel" width="370" height="175"></canvas>
</div>
<footer>
<h2>HTML5 fire effect</h2>
<a href="https://www.script-tutorials.com/html5-fire-effect/" class="stuts">Back to original tutorial on <span>Script Tutorials</span></a>
</footer>
</body>
</html>

Step 2. CSS

Here are used CSS styles

css/main.css

*{
margin:0;
padding:0;
}
body {
background-color:#bababa;
color:#fff;
font:14px/1.3 Arial,sans-serif;
background-image: url(../images/bg.jpg);
}
footer {
background-color:#212121;
bottom:0;
box-shadow: 0 -1px 2px #111111;
display:block;
height:70px;
left:0;
position:fixed;
width:100%;
z-index:100;
}
footer h2{
font-size:22px;
font-weight:normal;
left:50%;
margin-left:-400px;
padding:22px 0;
position:absolute;
width:540px;
}
footer a.stuts,a.stuts:visited{
border:none;
text-decoration:none;
color:#fcfcfc;
font-size:14px;
left:50%;
line-height:31px;
margin:23px 0 0 110px;
position:absolute;
top:0;
}
footer .stuts span {
font-size:22px;
font-weight:bold;
margin-left:5px;
}
.container {
background-image: url(../images/fireplace.png);
bottom:70px;
color:#000;
height:482px;
left: 200px;
position:fixed;
width:860px;
}
.container #panel {
margin-left: 235px;
margin-top: 75px;
}

Step 3. JS

js/script.js

// variables
var canvas, ctx;
var data_width;
var data_height;
var colors = [];
var out_data = [];
// new filled array function
function new_filled_array(len, val) {
var rv = new Array(len);
while (--len >= 0) {
rv[len] = val;
}
return rv;
}
// prepare palette function
function prepare_palette() {
for (var i = 0; i < 64; ++i) {
colors[i + 0] = {r: 0, g: 0, b: i << 1, a: i};
colors[i + 64] = {r: i << 3, g: 0, b: 128 - (i << 2), a: i+64};
colors[i + 128] = {r: 255, g: i << 1, b: 0, a: i+128};
colors[i + 192] = {r: 255, g: 255, b: i << 2, a: i+192};
}
}
// drawing functions
function clear() { // clear canvas function
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
}
function drawScene() { // main drawScene function
clear(); // clear canvas
var data_cnt = data_width * (data_height - 1);
for (var i = 0; i < data_width; i++) {
out_data[data_cnt + i] = (0.7 > Math.random()) ? 255 : 0;
}
for (var y = 0; y < 175; y++){
for (var x = 0; x < data_width; x++){
var s = data_cnt + x;
var temp_data = out_data[s] + out_data[s + 1] + out_data[s - 1] + out_data[s - data_width];
temp_data >>= 2;
if (temp_data > 1){
temp_data -= 1;
}
temp_data <<= 0;
out_data[s - data_width] = temp_data;
var id = s << 2;
img_data.data[id + 0] = colors[temp_data].r; // red
img_data.data[id + 1] = colors[temp_data].g; // green
img_data.data[id + 2] = colors[temp_data].b; // blue
img_data.data[id + 3] = colors[temp_data].a; // alpha 
}
data_cnt -= data_width;
}
// draw result data
ctx.putImageData(img_data, 0, 0);
}
if (window.attachEvent) {
window.attachEvent('onload', main_init);
} else {
if(window.onload) {
var curronload = window.onload;
var newonload = function() {
curronload();
main_init();
};
window.onload = newonload;
} else {
window.onload = main_init;
}
}
function main_init() {
// creating canvas and context objects
canvas = document.getElementById('panel');
ctx = canvas.getContext('2d');
// preparing initial image data (empty)
img_data = ctx.createImageData(canvas.width, canvas.height);
data_width = img_data.width,
data_height = img_data.height,
prepare_palette();
// allocating array with zeros
out_data = new_filled_array(data_width * data_height, 0)
setInterval(drawScene, 30); // loop drawScene
}

Most of the code – pure mathematics. You are welcome to spend some time to understand all these processes. I have tried to comment this code as much as possible.


Live Demo

SIMILAR ARTICLES


4 COMMENTS

  1. I want to use the fire on my entire canvas (1100 x 768). I can get the fire to have a width off 1100 but the heigth isn’t changing. How can I change this?

    • Hi Willemien,
      The following params may be changed in order to increase the height:
      1) max Y param (line 40),
      2) 0.7 to 0.8 (line 37)
      3) out_data[s – data_width] = temp_data; to out_data[s – data_width] = temp_data+1; (line 51)

Leave a Reply