Creating an HTML5 Canvas Image Color Picker

Creating an HTML5 Canvas Image Color Picker

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HTML5 canvas - Image color picker

HTML5 canvas – Image color picker. New interesting tutorial – I will show you how you can create nice and easy Image color picker using HTML5. Main idea – to draw a picture on the canvas, add event handlers to mouse move, to mouse click (for picking colors).

Here are our demo and downloadable package:

Live Demo

Ok, download the source files and lets start coding !


Step 1. HTML

Here are html code of our color picker page

index.html

<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="utf-8" />
<title>HTML5 canvas - Image color picker | Script Tutorials</title>
<link href="css/main.css" rel="stylesheet" type="text/css" />
<script type="text/javascript" src="js/jquery-1.5.2.min.js"></script>
<script type="text/javascript" src="js/script.js"></script>
</head>
<body>
<div class="container">
<div class="column1">
<canvas id="panel" width="500" height="333"></canvas>
</div>
<div class="column2">
<div><input type="button" value="Next image" id="swImage" /></div>
<div>Preview:</div>
<div id="preview"></div>
<div>Color:</div>
<div>R: <input type="text" id="rVal" /></div>
<div>G: <input type="text" id="gVal" /></div>
<div>B: <input type="text" id="bVal" /></div>
<div>RGB: <input type="text" id="rgbVal" /></div>
<div>RGBA: <input type="text" id="rgbaVal" /></div>
<div>HEX: <input type="text" id="hexVal" /></div>
<hr />
</div>
<div style="clear:both;"></div>
</div>
<footer>
<h2>HTML5 canvas - Image color picker</h2>
<a href="https://www.script-tutorials.com/html5-canvas-image-color-picker/" class="stuts">Back to original tutorial on <span>Script Tutorials</span></a>
</footer>
</body>
</html>

Step 2. CSS

Here are used CSS styles

css/main.css

*{
margin:0;
padding:0;
}
body {
background-color:#bababa;
color:#fff;
font:14px/1.3 Arial,sans-serif;
}
footer {
background-color:#212121;
bottom:0;
box-shadow: 0 -1px 2px #111111;
display:block;
height:70px;
left:0;
position:fixed;
width:100%;
z-index:100;
}
footer h2{
font-size:22px;
font-weight:normal;
left:50%;
margin-left:-400px;
padding:22px 0;
position:absolute;
width:540px;
}
footer a.stuts,a.stuts:visited{
border:none;
text-decoration:none;
color:#fcfcfc;
font-size:14px;
left:50%;
line-height:31px;
margin:23px 0 0 110px;
position:absolute;
top:0;
}
footer .stuts span {
font-size:22px;
font-weight:bold;
margin-left:5px;
}
.container {
color:#000;
margin:20px auto;
position:relative;
width:730px;
}
.column1 {
float:left;
width:500px;
}
.column2 {
float:left;
padding-left:20px;
width:170px;
}
#panel {
border:1px #000 solid;
box-shadow:4px 6px 6px #444444;
cursor:crosshair;
}
.column2 > div {
margin-bottom:10px;
}
#swImage {
border:1px #000 solid;
box-shadow:2px 3px 3px #444444;
cursor:pointer;
height:25px;
line-height:25px;
border-radius:3px;
-moz-border-radius:3px;
-webkit-border-radius:3px;
}
#swImage:hover {
margin-left:2px;
}
#preview {
border:1px #000 solid;
box-shadow:2px 3px 3px #444444;
height:80px;
width:80px;
border-radius:3px;
-moz-border-radius:3px;
-webkit-border-radius:3px;
}
.column2 input[type=text] {
float:right;
width:110px;
}

Step 3. JS

js/script.js

var canvas;
var ctx;
var images = [ // predefined array of used images
'images/pic1.jpg',
'images/pic2.jpg',
'images/pic3.jpg',
'images/pic4.jpg',
'images/pic5.jpg',
'images/pic6.jpg',
'images/pic7.jpg',
'images/pic8.jpg',
'images/pic9.jpg',
'images/pic10.jpg'
];
var iActiveImage = 0;
$(function(){
// drawing active image
var image = new Image();
image.onload = function () {
ctx.drawImage(image, 0, 0, image.width, image.height); // draw the image on the canvas
}
image.src = images[iActiveImage];
// creating canvas object
canvas = document.getElementById('panel');
ctx = canvas.getContext('2d');
$('#panel').mousemove(function(e) { // mouse move handler
var canvasOffset = $(canvas).offset();
var canvasX = Math.floor(e.pageX - canvasOffset.left);
var canvasY = Math.floor(e.pageY - canvasOffset.top);
var imageData = ctx.getImageData(canvasX, canvasY, 1, 1);
var pixel = imageData.data;
var pixelColor = "rgba("+pixel[0]+", "+pixel[1]+", "+pixel[2]+", "+pixel[3]+")";
$('#preview').css('backgroundColor', pixelColor);
});
$('#panel').click(function(e) { // mouse click handler
var canvasOffset = $(canvas).offset();
var canvasX = Math.floor(e.pageX - canvasOffset.left);
var canvasY = Math.floor(e.pageY - canvasOffset.top);
var imageData = ctx.getImageData(canvasX, canvasY, 1, 1);
var pixel = imageData.data;
$('#rVal').val(pixel[0]);
$('#gVal').val(pixel[1]);
$('#bVal').val(pixel[2]);
$('#rgbVal').val(pixel[0]+','+pixel[1]+','+pixel[2]);
$('#rgbaVal').val(pixel[0]+','+pixel[1]+','+pixel[2]+','+pixel[3]);
var dColor = pixel[2] + 256 * pixel[1] + 65536 * pixel[0];
$('#hexVal').val( '#' + dColor.toString(16) );
}); 
$('#swImage').click(function(e) { // switching images
iActiveImage++;
if (iActiveImage >= 10) iActiveImage = 0;
image.src = images[iActiveImage];
});
});

What I did: firstly I prepared canvas, context objects for our canvas, after – add event handlers to all necessary events. Then, in case of clicking of mouse moving – I obtaining hovered pixel details (RGBA values). All pretty easy, isn’t it? In result – our color picker ready!


Live Demo

Conclusion

Hope that today`s lesson was interesting for you. We made another one nice html5 sample. I will be glad to see your thanks and comments. Good luck!

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6 COMMENTS

    • Hello again, I think that you always can find a relative material (html5 image upload) in our articles, try to search for it. How to merge? I think that this question should be for you, just because you and me can have different ideas (of a final realization). You are welcome to combine it as you wish.

    • Hi Abc,
      I’ve just compared files of our published demo with files in the package – they are the same. It should work.

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